Monday, August 24, 2015

Life of the Samurai - 2. The Battles


The Concept

We will get started with the Battle Mode. Here is an in-game screenshot to give you a feeling for the kind of battles we are talking about. Just keep in mind that the sprites used are only temporary and will be replaced eventually:


As seen in the screenshot, the battles are 2D with a top-down view. 

The player controls the units beginning on the bottom of the battlefield, which can be one of the following classes:

  • Sword Infantry
  • Spear Infantry
  • Samurai with bows
  • Cavalry 

The unit classes have their strength and weaknesses and when used correctly, allow for a rock-scissor-paper take of the battle, where spears easily defeat cavalry, cavalry easily destroys archers and archers are well suited against infantry of all kinds. Sword samurais are well-rounded in most perspectives.

Beyond the attack and defense power, there is stong differentiation in the movement possibilities for the different units:

  • Cavalry is the quickest unit and the only unit capable to quickly cross streams and high grass or wheat fields. Infantry units have more difficulties with the terrain. A disadvantage of cavalry is their slow rotation speed.
  • Archers are the quickest unit on foot and will try to back away when engaged in a melee battle of any kind, as they are the weakest in terms of armor.
  • Spearmen are quite slow, both when advancing and turning around, however their armor makes them very resistent to engagements up close. Just don't put them face to face with the nimble archers.
  • Here, swordsmen are once again the best all-rounders, and get along relatively well in any situation and against any enemy. 

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